![]() To help you, turn on Fast Mode in the options which speeds up combat animations. I found that I needed to finish the first two Acts within 11 or 12 minutes to have a chance at finishing Act 3 before the 20 minutes are up. Remove defends if you can and play on Ascension 0 or 1. Anything for more strength and AOE is good. I think this is easiest with Ironclad because his cards are generally hard-hitting and you don't want to waste time thinking about anything, instead you just want to lay waste to your foes as quickly as possible. ![]() You need an encyclopaedic knowledge of the game including the ability to decide on the cards you want and the path to take within seconds. This is, in my opinion, the hardest in the game. The Speed Climber achievement was my final one (apart from Eternal One of course). To be honest, it's a bit of a pain getting all the right cards in the right situation and it took me some time to even understand what I was supposed to do. The best thing about using the Watcher is that you get more energy for exiting Calm stance, so any cards that will let you enter and exit Calm are very useful. You will have your Calm-stance card in your hand which you play, and then you can replay the Eruption, draw two more cards, and repeat the cycle. If you have few enough cards you will redraw Eruption despite having just played it, and Vigilance or other Calm-stance card. ![]() You then play Eruption to enter Wrath and draw two cards thanks to Rushdown. You then want to get into a position where you have played Rushdown and are in Calm. Other Calm-entering cards work as well, in particular if they only cost 1 energy to play, such as Fear No Evil or Inner Peace. The idea is to reduce the number of cards in your hand to as few as possible, in this case 6 or 7 max (to ensure you get the cards back in your hand), and upgrade Eruption so it only costs one energy. The third card you need is Rushdown which draws two extra cards every time you enter Wrath. The former lets you enter Wrath stance, the latter Calm stance. I found it easiest with the Watcher because she has two starter cards that can help - Eruption and Vigilance. Any character has the chance to create this kind of combo but you definitely need to know what you are doing. I actually found this to be quite confusing. An infinite combo occurs when the cards you play enable you to play the same or other cards repeatedly in an endless loop. For the Infinity cheevo you need to create a so-called infinite combo and play 25 cards in one turn.
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