![]() Ruby announces to the entire world that Ironwood is no longer trustworthy. Then we hit Volume 8 where that mistake occurs: characters either ignore, or attack Ironwood/what he represents without trying to strive for that unity prior to giving up on him. It’s just obedience in either direction, but the difference is that Ironwood spent all of Volume 7 working towards actual unity in the form of offering information, support, and compromise whereas the group maintained their lie, demanded perfection without offering solutions, and went on to betray him. ![]() Ruby was only willing to unify provided they do things her way, which is no more unity than Ironwood demanding that she “unify” by doing exactly what he wants. Many fans will claim they did do that work, but as discussed elsewhere, everything came with the “Do as we say” caveat. However, if we’re thinking about this in terms of what the heroes preach and what messages the story wants to convey, then it is a problem that none of them work to unify with Ironwood. I’ve seen a resurgence in the fandom of a “The heroes aren’t responsible for Ironwood” take and yeah, sure, technically speaking no one is responsible for anyone else, especially not when it’s a bunch of teenagers in regards to the world leader. So putting aside how badly Ironwood’s fall was written overall (which, obviously, contributes to the frustration) I think RWBY’s mistake stems largely from the heroes not making those offers, nor putting in the expected effort for an ally (in RWBYJNOR's case) and a friend (in Qrow and Winter's). they really brought together in this one trailer everything we love about assassin’s creed I HATE THIS STUPID FRANCHISE I HATE HOW MUCH I LOVE IT i have so many issues with ubisoft and overall it’s such a shitty company but it truly feels like this time, they listened to the fans. this whole trailer could have been different, usually they take this opportunity to showcase the uniqueness of a setting and how cool it can be yet they took this time to show something we are familiar with (the ceremony) bc they know how important it is ugh. the homage to the ezio venice trailer, them reiterrating the tenets of the brotherhood, the imagery on what i think was alamut where basim and rohan are training that looks SO MUCH like masyaf in the revelations trailer, THE EAGLE! there’s something about it that reminds me of unity as well, even though it looks Nothing like unity. the trailer took me by surprise in the best way possible, bc i’ve never seen a trailer look more like a love letter to its franchise. There is no piece of software that is going to write a killer game for you, but if you have an idea, Stencyl provides you with all of the tools you need to get off the ground quickly and easily.Īn interesting and instantly approachable take on the drag and drop game creation process – simple platformers and the next Angry Birds are just around the corner.3. In many ways the program works almost like a web design tool, but anyone that has used a visual programming application in the last decade will find the idea familiar. The programming suite includes a number of pre-coded snippets that can be simply dropped into place and customized as necessary, but there is nothing to stop you from creating your own snippets that can be reused time and time again. The visual nature of the program means that there is no need to know how to code, but this is still an option that is available to you. ![]() If you want to publish to the App Store you’ll need to invest in a Pro license – as well as publish the game from a Mac – and the same is true if you want to create a standalone app rather than a compiled SWF file. Whether you are creating games for iOS or something Flash based, emulators are on hand so you can test things out. There are even readymade movement actions that can be applied to characters and objects to save having to code this by hand. After designing or importing the characters to use in your game you can define their properties and choose how they will interact with their environment and other characters. The aim here is to make this as simple as possible. Everything you need to create a game is here – an image editing component to create the artwork and graphics, a programming side to take care of the game engine, and even the ability to publish your games to the App Store. Stencyl is an amazingly easy to use game creation engine that can be used to build Android, Flash and iOS games without the need for advanced coding knowledge. If you’ve ever fancied the idea of creating your own games, you may have wondered just where to start.
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